Asked by mebuu
Thank you! I’ve got a ways to go before I’m good enough to do anything with the models I’m learning to make.
I actually am making a game with comrade Cyberstrike as my wrangler for when I get scared by lightning and wander out of the pasture, but it’s a 2D Dating Sim! I haven’t posted any art for it lately because I am stuck in background hell—which is actually why I started to teach myself 3D, to make backgrounds easier—so I haven’t posted much work from it lately. Check out the Genre High tag for some (almost all rejected by now) bits character art and blather about the writing.
Ugh, that reminds me that I need to make a masterpost about the project, soon.
this can only end in frustrated tears
repeat this is not a drill
Somebody order me not to name a character Ms. Andry. Someone tell me not to do this thing because I swear to anything i will do it.
Asked by Anonymous
I’m taking great pains to keep the player character’s gender ambiguous. When the player is referred to, it’s never by pronoun… well, never intentionally. Players will be called by a user-defined name or nickname that can be earned during gameplay. There is no default name and therefore no default and therefore no implied gender—though there are Easter eggs for picking certain names, like copies of existing character’s names, “Sephiroth” and “Fuck”. It’s about accessibility, and accounting for players who do not fit in a binary and resent being confronted with this even in entertainment media.
Now seems a good time to talk about this aspect of the game since I haven’t really spoke about the actual material at anything beyond a surface level. I’ve got some p. ambitious goals for the writing of this game that are not readily apparent from the concepts I’ve shared so far, but actually make up a large part of the point of the game. SO LET’S START WITH ACCESSIBILITY
The goal is to offer a game that is as accessible as I can make it, though I recognize that it’s impossible to offer a game that will not alienate someone. As you read, that’s the meat of the reason for the complete subjectivity of the sex/gender of the main character, but that guiding principle also is informing decisions about characters other than the user defined one. I’m very consciously including more than just token minorities with comfortingly sanitized, vague ethnic backgrounds. While I do not want to make the majority of the characters white because the majority of people aren’t white, I do not want to just include characters that are just there to fill a shallow diversity quota. I want to offer a group of characters that represent not just media, but also the people who consume it. Obviously there’s no way to present a paper mirror for every player, but I don’t believe there should be a default for fictional characters. Meaning not all floofy princesses should default to white Madonna, not all action leads should default to white muscle dudes. There’s enough defaulting in the public personas of the characters themselves, really.
In fact the witchy redesign of Fantasy and the alien redesign of Sci-Fi are mostly to make the game more conscious of the misrepresented demographics in most works of fiction; the alien is on some weird alien gender continuum which might not exist at all, and the witch is green and has racially ambiguous facial features. Given that fantasy stories often take place in worlds that are analogous but not directly reflective of our own, this is more appropriate to the spirit and potential of the genre, if not convention.
Anyway, Green people are way under-represented in our society. Sometimes you get blue people, but not many positive portrayals of green ones. The Jolly Green giant does not count because he is a plant and plants are all racist.
Genre High is supposed to be a fun, frivolous seeming game which can be enjoyed on a surface level, but I want to include material that stands up to scrutiny, that even invites it. It will include commentary on both the state of modern fiction by both subverting and playing straight genre conventions. The social/media commentary is meant to exist into the game at even the broadest conceptual levels, but should be well enough integrated to never take the player out of the experience. Player experience, engagement and character writing will always come first. I’m not trying to make the game into a didactic or prescriptive after school special, and I do not wish to editorialize or proselytize. The goal is to offer commentary, not necessarily judgement or condemnation, and to not call attention to itself while it does so.
CASE IN POINT: Remember that sequence in Metal Gear Solid 4 where Big Momma goes on this massive tirade about children being developmentally stunted and desensitized to violence due to video games? Remember how dumb that was? Hideo Kojima likes to remind the player that they are playing a game, but there are more subtle ways to do it than condemning video games in the middle of a video game. That’s what I don’t want to do.
SOUNDS EASY, RIGHT? R, right.
sketch of a witch with a griffin dress which might replace the current fantasy option in GH because the current option simply too elfy and not witchy enough
and i totally did not draw this because my dream is to be a witch with a griffin dress
and here’s a version with legs and a suggestion of those weird-ass anime stockings in case she ever wanted to walk somewhere where the dress code requires that

PREAMBLE: I’ve been chewing over this idea for a while like a 20 segmented centicow processing cud through its 80 stomachs so this isn’t a spur of the moment deal. I just want it made clear that I’m not announcing or promising anything and this post is not meant to be anything but informal, so don’t take the wording of this post as a indication of the seriousness of my intent; should the response indicate this idea is worth perusing I would proceed with more finesse.
RIGHT
ANYWAY
I want to do a check about the feasibility of doing a Kickstarter for Genre High when I get to a stage where I have a showable demo (I already have a demo but it’s not showable and might not be for the next few months). Genre High is a meta-fiction and humor heavy dating sim that features characters based on different genres. You might have noticed showing up in tags once and again these past few months. But I don’t want to go ahead with trying to get funding for it on blind faith that people (who may not exist) will be willing to donate with hard earned money (which also may not exist) to an unproven creator (who… uh. does exist right here). In other words, if I created a Kickstarter for Genre High, would you consider sharing or donating to it?
I’d like to be able to distribute it wider than just a sendspace link that’ll probably expire in a month, but I can’t do that with my current resources. Kickstarter funds would go towards buying, designing and maintaining a domain; legal, licensing and other consultant fees so I can legally sell it if I decide on doing a deluxe (and physical?) edition with special content not in the base game; payment for some lovely people who have volunteered their time for the project but who deserve actual recompense; and supplies for printing basic promotional material. Obviously this would take quite some money to do.
Even if I do not get funded I’ll still be releasing the game as freeware through whatever channel I can find, though probably in a less polished state than I could have made with actual funding. It’s just I don’t savor the potential legal and intellectual property issues that might result if I don’t get proper direction.
What a rough do-over of the Sci-fi option of Genre High became after a series of increasingly hysterical ”FUCK IT”s
what a dapper alien (?????)
Reality T.V.-kun is failing the classes she’s taking on public intoxication, teen pregnancy and fighting in stilettos.
“In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto.” -Bartholomew “Thug Life” Roberts
Her chest tattoo is a condensed version of that quote. Yarr. Anyway, THAT’S A LOT OF FUCKING LACE FOR A PIRATE YOUNG LADY WHAT IS YOUR DEAL HMMMMMMMMM it is a mystery to us all
A character that’s on the ever-growing throw out pile of GH along with that sci-fi gal i posted a ways back and a film noir dude. Didn’t realize until I had finished ruminating over a completely different subject that she has entirely the wrong attitude of the character i want to convey. It could be fixed, but i don’t like the rest of it anyway.
EVERYTHING MUST BE PERFECT