vivienne + fashion [x]
I love the bird one. It’s like… just stick a fucking bird on there, why not. Shit, why stop at one. Let’s stick three on. This is france we’ll put tiny birds in our ten foot tall hair hair we don’t give a shit
So, apparently there’s another Dragon Age novel coming out in August, focusing on the Grey Wardens post 5th Blight (and post 4th Blight journals)?
does… does this book really have griffins in it?
Vivienne is awesome beyond measure.
Everything about her just gets me more excited about this game.
This is even more important than hot dude romances.
oh no she has a lisp oh no oh no oh no a-aaahh. I’m sorry iron bull / varric / cassandra! I’m sorry I cannot romance you!
Okay the fact that she’s mage Margaret Thatcher aside, I’m content that the DA character design team’s love affair with Maleficent continues unabated
(I didn’t ask first because of a condition i have, a medical condition, scumitis is what it’s called. That’s the technical term for the condition you have when you’re scum)
To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song. So how does that pertain to design you ask? Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook. I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate. Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.
In the above example of Cassandra. Her hook is her power and authority. So then the trick was merely to use visual language to tell that story. I no longer had to justify what I thought was attractive. Her face became all about her aggression. Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.
— Casper Konefal (x)
Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition. Edit: and I should add, EVERY party member and many key NPC’s have received this treatment and I believe the results speak for themselves.
What’s that you say, linked text? “A large consideration was also that DA has a large female following and we thought they deserved more than the usual female game stereotypes. ”
Am i reading the portents right? Is this a sign of the impending de-frazetta-ation of the video game fantasy aesthetic?
wojojojo reblogged your post and added:
Poupon I want to see the ogre dick but it won’t let me
well i won’t inflict screenshots upon you but imagine the mod as something like this
a world plagued by monsterous priapism, anatomical improbably and an equally monsterous lack of cameras and instagram
alternatively here’s an ogre i drew completely from memory
Shieldy madness! UPDATED 17 Mar 2013
Almost all of these are canon per the toolset filenames or the game. Where the two contradict, I always go with what’s said in-game.
The only ones I chose for my own map-making and storytelling purposes are:
- West Hill (actually Andruil: Goddess of the Hunt according to filename)
- River Dane (just called “ursubera” in the filename)
- Lothering (probably Mythal: the Great Protector based on filename).
Some notes on how I’ve labeled these:
Why did I feel it was ok to arbitrarily stick elvehn pantheon heraldry on human bannrics? Well, a lot of the heraldry files are named with things that didn’t end up being their eventual use. Harrowmont's heraldry is labeled “Dumat” who was the archdemon in the First Blight. Denerim's is Razikale, one of the two Old Gods who haven't yet had a Blight, and the Dragon’s Peak heraldry is Lusacan, the other sleeping Old God. The Templar heraldry is actually the symbol for the primal school of magic, with the file actually labeled “templar” having two crossed swords above a sun.
Filenames for arlings and tyrnirs were labeled with an “aof” and “teyof” for “arling of” and “teyrnir of” respectively. There were no official heraldry for any bannrics that I could discern.
Conversely, the heraldry that was originally meant to be for the Cousland family was labeled “teyrncous” so I assume that this means that it’s the heraldry of the Couslands themselves rather than of the teyrnir. That the soldiers have the Cousland heraldry on their shields says, to me at least, that the heraldry applies to the family and not to Bryce himself.
Just to muddy the waters, though, the Howe family heraldry was labeled “aohowe” which gives the impression that at some point Howe was a place and not a person, but given that the DA team isn’t known for its consistency in minor details I’m just going to assume that they meant it to be for the Howe family because otherwise it doesn’t make a lot of sense.
The Ferelden heraldry was labeled “kingfere” so again, I assume that this means it applies to the Kingdom of Ferelden and not to the Theirins as a family.
The Avvar one is Hakkon Wintersbreath, one of the Avvar gods, so not the heraldry of the entire Avvar race but still applicable. I probably should have labeled it as such in this image.
The Alamarri one is from Gregoir’s heirloom shield and is labeled as being Alamarri, but the heraldry is actually Lady of the Skies, another Avvar deity. Fun fact: Avvar don’t burn or bury their dead, they just leave them out on a peak and let the birds eat them, in honor of the Lady of the Skies.
If the heraldry had a shield-shaped background I just expanded that to fill the shield; it seemed silly to have some sort of meta-shield thing going on.
Here are the individual shields for some of the ones that don’t have defined places/groups or wouldn’t show up in my story/maps in the next post. I made these composite images solely so that I could quickly look at them while writing and making maps rather than having to look at each individual shield file.
i like the amarathine one. it really just screams WE’RE A BUNCH OF FUCKING BEARS